Ever thought about what it takes to host a game in the Cloud? Well, this is the series for you! On the first Wednesday of every month, we explore Cloud Concepts that impact your journey to a connected multiplayer gaming experience! In this first session, we’ll play some Minecraft and talk to the concept of a hosted game server.
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Have you tried Flight Simulator 2020 and been impressed by how well it maps to the real world? Joined other users in the simulator on a journey and encountered other ’live’ aircrafts, or changing weather conditions? This is powered by the Cloud! Join Chris and Cam as they embark on a journey of discovery, and a quick lap around the skies…
Have you ever seen one of those status pages that returns healthy when all is good, but unhealthy when there is a problem with even one dependent service? Probably on a cloud service health dashboard? Well tune in to this episode as we talk about the Health Endpoint Monitoring Pattern and how you can design a health check to achieve the same for your own cloud deployment!
You may have joined Peter and Chris in some of their previous episodes such as the API Economy, The Backends for Frontends & Strangler Pattern, or The Anti-Corruption Layer, Gateway Aggregation and Gateway Routing patterns. They’ll will be continuing our journey talking about API Cloud Design Patterns, as they talk about the Gatekeeper and Valet Key Patterns in this episode of Cloud with Chris. This is another episode in the series of Architecting for the Cloud, one pattern at a time.