Architecture

CGN6 - Cloud Gaming Notes Episode 6 - Gaming as Entertainment - Esports and Streaming

Playing games has always been a social experience. Whether it’s board games, sports or video games - a multiplayer component is common. We see these experiences becoming forms of entertainment (e.g. watching our favourite sports teams compete). This trend continues into the Gaming Industry, as we see the growth of eSports in Gaming, as well as streamers regularly broadcasting over on YouTube and Twitch. Chris is joined by Lee Williams, as they talk through these trends and how Cloud has enabled this transition.

Episode

July 7, 2021
An introduction to Cloud, Azure and the Azure Portal

In this session, Chris will discuss some of the fundamental concepts of the Cloud and Azure, and providing an introductory walkthrough of the Azure Portal.

Talk

July 1, 2021
38 - Hands-on with The Geode Pattern (Build globally distributed applications!)

We’ve previously covered the theory of the Geode pattern in episode 11. Now it’s time to see it unfold live and in action! Tune in to see Will demonstrate the concept of the Geode pattern and how it adds value to a globally distributed application.

Episode

June 11, 2021
CGN5 - Cloud Gaming Notes Episode 5 - Building a game remotely

Over the last year, our world has changed. Many of us have had to work from home due to the ongoing Coronavirus pandemic. In this session, we’ll focus on the Gaming Industry and some of the types of cloud tools/technologies that may have been used to continue their internal collaboration and ultimately deliver games to gamers!

Episode

June 2, 2021
Social Opinion with Jamie Maguire

In this session, Chris is joined by Jamie Maguire - Developer, Microsoft MVP (AI) & Pluralsight Author. Jamie shares how he built a SaaS (Software as a Service) in my own time using .NET and Azure. The platform lets you analyse Twitter, grow, maintain and manage your Twitter account. If you’ve considered building your own SaaS platform, then stay tuned for this episode!

Episode

May 14, 2021
CGN4 - Cloud Gaming Notes Episode 4 - Cross-platform social Sudoku with Azure PlayFab

Ever thought about what it takes to host a game in the Cloud? Well, this is the series for you! On the first Wednesday of every month, we explore Cloud Concepts that impact your journey to a connected multiplayer gaming experience! In this session, Chris is joined by Dominic who has recently been through the process of building his own game, Sudoku Social! Take the classic puzzle game and adding a cross-platform social twist with the cloud. Sudoku Social has been a passion project to learn game development and bring players together to answer the ultimate question. Who is the fastest Sudoku player?

Episode

May 5, 2021
Discussing the Cloud with Chris GitHub Architecture and GitHub setup

In this session, Chris is joined by Karl Cooke - Implementation Specialist at Action Point Technology Group, Blogger at https://irishtechie.com. Chris and Karl talk all about the CloudWithChris.com architecture and the decisions surrounding the GitHub setup that drive the deployment and management of CloudWithChris.com.

Episode

April 22, 2021
34 - The Bulkhead Pattern (Isolate your components to prevent failures)

Do you know what caused the Titanic to sink? Poorly designed bulkheads. How can you ensure resilience between components in your cloud application? Effectively designed bulkheads! In this session, join Chris as he explores how the bulkhead pattern can help you prevent excessive load or failures in one service impacting the consumers of that service!

Episode

April 9, 2021
CGN3 - Cloud Gaming Notes Episode 3 - Inventory and Economy

Ever thought about what it takes to host a game in the Cloud? Well, this is the series for you! On the first Wednesday of every month, we explore Cloud Concepts that impact your journey to a connected multiplayer gaming experience! In this third session, we’ll play Sea of Thieves and talk about building an inventory system and economy that powers certain games like MMORPGs or open world games like Sea of Thieves.

Episode

April 7, 2021
33 - External Config and Claim Check Pattern - Easier Management and Externalising Payloads

How often do you think about the configuration of your applications across environments/regions/deployment boundaries? What if that configuration was stored somewhere externally but centralised, to make management easier? That’s the idea behind the external config pattern! How about another scenario - What about those times where you’ve wanted to use a messaging service, but your payload is too big? Thought about externalising that payload too? Well, that’s the Claim-check pattern! Join Peter and Chris as they talk about both of these patterns in this episode of Cloud with Chris!

Episode

April 2, 2021